The Legend of Zelda Wii U is a working title for the upcoming game on Nintendo’s new console, the Wii U. It’s the first original Zelda game to come to the new gaming console and its launch date is set somewhere in 2015.
Producer Eiji Aonuma and Game Designer Shigeru Miyamoto revealed some of the gameplay and showed off just how massive the game is by riding on Epona inside its world. They used the gamepad to view and mark locations on the game map and fought enemies leaping off Epona, shooting arrows at them all while slowing down time.
We’re still not sure exactly how big the game world is but it seems pretty large, seeing how they zoomed out the map to reveal vast lands that can be explored by the player. It looks like it’s the biggest game in the Zelda series so far.
The producer of the game, Eiji Aonuma, hinted that the game will feature a multiplayer option, saying that this next title in the franchise is going to be more than a single-player experience.
The idea of a multi-player experience in The Legend of Zelda is pretty exciting, seeing how the series hasn’t featured this kind of gameplay since the DS title called Spirit Tracks.
The trailer presented at E3 in 2014 showed off a very colorful and high definition world that is achieved by using cel shading and definitely looked very detailed.
Eiji Aonuma also said in January 2013 that the new Zelda design will be completely different from the demo presented at E3 in 2011, and by the looks of it, it’s definitely a different approach.
In 2014, Aonuma talked about the somewhat open world featured in the original game on the NES. He also talked about how the exploration inside an open world was adjusted to accommodate the move to a 3D world. Separate regions of the world had to be connected together using different techniques (such as exploration on water in Wind Waker) because of the hardware limitations.
Aonuma said that he wanted to make a game in which the player could visit any region in any order he or she wishes, unlike previous games in which the player had to solve dungeons in a specific order. This means that the puzzle solving will adjust based on which region the player chooses to visit and in what order.
The design of the new Zelda title will mean a new start for the franchise that will set it apart from the previous titles in which the player had to stick to a given path when exploring the world and solving the puzzles in a particular order. This may also mean that the progression in the game will be independent of narrative aspects. Previous titles in the Zelda series were affected by this kind of restriction.
The new Zelda Wii U is being developed under the watchful eye of Eiji Aonuma and even though there were some speculations that Retro Studio (the developers responsible for Metroid Prime) are involved in the game’s development, Miyamoto has made it clear that the studio was “too busy” to take part in the game.
The producer also said that building the new game for the Wii U during the same time with A Link Between Worlds for the 3DS and Wind Waker HD meant that it was greatly influenced by the two.
Because A Link Between Worlds brings some elements that were never before seen in a Zelda game, Aonuma drew some inspiration from them and put it to good use in the new Wii U game. He also said that because he had to revisit the world inside the Wind Waker, he wanted to give the new game an entirely new freedom of movement.
The player will have the freedom to go wherever they wish to go, at any time in the game. Just the addition of this new ability brings a new experience and we certainly can’t wait for more details regarding The Legend of Zelda Wii U.
So there you have it. This was our The Legend of Zelda Wii U overview. We’re pretty much as excited as we could ever get about this new game in the popular franchise.
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