Crafting was thought to have been scraped from the game all-together, but it isn’t the case anymore. While not as in-depth as Fallout’s or Dragon Age’s crafting mechanic, it’s still there and it’s quite awesome.
Sure, you don’t have a ton of material variety, but I’m quite pleased that we don’t, as players don’t have to scour the city for dozens of rare materials to build a novelty hat.
There are 5 crafting materials, which come in the same 5 distinct rarities as the aforementioned stat, and purely-aesthetic gear. Blueprints are unlocked permanently, you just need the crafting materials to build them.
The crafting table can be found inside the base of operations.
If you don’t know by now, The Division is a third-person cover-based shooter. There is no first person view, nor a crouch button.
This might seem as an absurd design-choice, but when you get inside the game and see how the cover mechanic works, you’ll understand.
The Division isn’t sluggish, it bores close resemblance to Uncharted’s cover system, Call of Duty’s fun and fast-paced combat, and, well, Tom Clancy’s decisive movement mechanic.
It’s a smooth shooter, quick, responsive and accurate, and I can’t wait for it to hit the streets on the 8th of March 2016.
I’ll be mostly playing The Division on my PC. You?